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Handbook Part One: Introduction
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Contents | Chapter 2


Prologue

Why do people choose to play a Toreador? Well, that's a question that's both simplistic and complicated. Each Toreador player has his own reasons for playing in the clan; each player has a choice about how they want to play the game;and each player has the power to get as much out of the game as he wants. Many players choose Clan Toreador because they want to explore the human side of the beast, as many Toreador characters are much closer to what they were as mortals, than any other clan. Other players simply want a creative outlet, a character though which they can express themselves artistically or socially in a forum that would allow such. Several players seem to enjoy the confusing emotional rollercoaster that Toreador are so apt to feeling. Other choose a darker road for their Toreador, jaded by their role given to them to play out among others in the World of Darkness. Whatever reasons you have for playing a Toreador character, those are your own.

Many players assume that playing a Toreador is very simple, based off of the assumption that Toreador are most like mortals. This is not the case at all. Toreador are extremely social predators, capable of extremes too numerous to count. Toreador are more diverse and complicated than a casual description in Laws of the Night has to offer. Toreador diversity in personality types, moods, motives, and styles of roleplay far exceed any other clan type. The constant variation in the flow of Kindred Society gives Toreador players a run for their money, trying to keep in touch with so many events going on around them. There are many variations to a social circumstance, any one of those variations can significantly change the outcome of that circumstance. A Toreador player's true challenge is to learn how to use their character effectively to master and manipulate these variations to create an outcome that would be most beneficial to your Toreador character.

I wish you well on your journey of exploring the Toreador's mind. I have played many other clans, but have no where else found the satisfaction I get whenever I play Toreador. I hope that your experience will be as rewarding as mine has been. And I offer assistance to making the game everything you want it to be.

Jenn Lyle
Acting Toreador Specialist StoryTeller


Credits and Disclaimer

Toreador Player's Guide 1.0 by Jenn Lyle [for play with Cam Rules 4.5 and 4.7]
Toreador Player's Guide 2.0 by Jenn Lyle and Rob Fowler [for play with Cam rules 5.0]

Toreador Guild System 1.0 by Bill Sherman and Jeremiah Voris
Toreador Guild System 1.1 by Jenn Lyle and Rob Fowler

Contributors to the Toreador Guild System: Steve Balfour, Jenn Lyle, Jean Peterson, Jerry Steele, Terry Noll, Robert Fowler

Special thanks to the Toreador players for showing patience and dignity throughout the implementation of the Guilds System over the past year.

The new game systems and ideas presented herein are © 2000 and the property of The Camarilla: A Vampire Fan Association. Reprinted material © White Wolf Game Studios.

The following terms are trademarks of White Wolf Game Studio, and are used with permission: Anarch Free States, Camarilla, Sabbat, Inconnu, Ahrimanes, Assamite, Baali, Blood Brothers, Brujah, Bushi, Caitiff, Cappadocian, Children of Osiris, Daughters of Cacophony, Followers of Set, Gaki, Gangrel, Giovanni, Kiasyd, Lasombra, Malkavian, Nagaraja, Nosferatu, Old Clan Tzimisce, Panders, Ravnos, Salubri, Samedi, Serpents of the Light, Toreador, Tremere, True Brujah, Tzimisce, Ventrue, Revenants, Mind's Eye Theater, The Apocalypse, Oblivion, Laws of the Night, The Masquerade 2nd Edition, Antagonists, Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Changeling: The Dreaming.


Intended Audience and Scope

This document is intended for players and for storytellers who partcipate in the Camarilla Fan Club's Camarilla/Anarch Chronicle. This document includes not only specific mechanics applicable only to characters within Clan Toreador, but also offers a review of Social Conventions of Cainites, Camarillian context of those Social Conventions, and the Introduction to Salon-Styled Play.

It is also hoped by the author that the source provided here serves as a springboard for more ideas by players and storytellers, as the chronicle grows and more elaboration into Vampire LARP is created.


Toreador SA Staff


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